Balance changes, March 31, 2026
Every balance change in this Brawl Stars update. Each brawler links to its own balance history.
- Buffs
- 2
- Nerfs
- 8
- Other changes
- 1
- Brawlers
- 10
Every change11

ClancyBuff
- Clancy's health was increased to 3800 (from 3500).
- Clancy's main attack spread at Stage 3 was reduced by 60%.
- Clancy's main attack range was increased to 8.33 tiles (from 7.67).
- Clancy's Snappy Shooting Gadget cooldown was decreased to 12 seconds (from 15).
- Clancy's Tactical Retreat Gadget cooldown was decreased to 13 seconds (from 16).

GigiBuff
- Gigi's Trait's Super charge rate was increased by 20%. This does not affect her Trait while her Longer Strings Gadget is active.
- Gigi's Disappearing Act Gadget cooldown was decreased to 15 seconds (from 18).
- Gigi's Plié Protection Star Power bonus Super charge activation was decreased to 2 seconds (from 3).

BibiNerf
- The number of hits necessary to charge Bibi's Super was increased to 4 hits (from 3).
- Bibi's Hypercharge multiplier was decreased to 40% (from 50%).
- Bibi's Vitamin Booster Gadget cooldown was increased to 20 seconds (from 15).

BullNerf
- Bull's health was decreased to 5000 (from 5300).
- Bull's Jaws of Steel Hypercharge rate was decreased to 30% (from 35%).
- Bull's Stomper Gadget slow/stun duration was decreased to 1 second (from 2).
- Bull's Jaws of Steel Hypercharge damage falloff for the main attack was increased by 50%.

CrowNerf
- Crow's main attack projectile speed was decreased to 3261 (from 3600).
- Crow's Instapoison Gadget cooldown was increased to 20 seconds (from 15).

EmzNerf
- Emz's Friendzoner Gadget damage was decreased to 400 (from 800).

GlowyNerf
- Glowy's main attack range was decreased to 6.67 tiles (from 8).

NajiaNerf
- Najia's primary main attack damage was decreased to 300 (from 400).
- Najia's secondary main attack damage was decreased to 600 (from 800).

RicoNerf
- Rico's main attack damage was decreased to 300 (from 320) per bullet.
- The number of hits necessary to charge Rico's Super was increased to 16 hits (from 15).
- Rico's Multiball Launcher Gadget damage was decreased to 576 (from 615) per bullet.
- Rico's Bouncy Castle Gadget healing was decreased to 192 (from 205) per shot.
- Rico's Super Bouncy Star Power damage bonus was decreased to 216 (from 230) per bullet.

SpikeNerf
- Spike's main attack damage was decreased to 490 (from 540).
- The number of hits necessary to charge Spike's Super was increased to 8 hits (from 7).

SpikeChange
- Fixed an issue where Spike's Popping Pincushion Gadget was not applying distance-based damage scaling when not buffied.