BrawlScope

Balance changes, March 31, 2026

Every balance change in this Brawl Stars update. Each brawler links to its own balance history.

Buffs
2
Nerfs
8
Other changes
1
Brawlers
10

Every change11

  • ClancyBuff

    • Clancy's health was increased to 3800 (from 3500).
    • Clancy's main attack spread at Stage 3 was reduced by 60%.
    • Clancy's main attack range was increased to 8.33 tiles (from 7.67).
    • Clancy's Snappy Shooting Gadget cooldown was decreased to 12 seconds (from 15).
    • Clancy's Tactical Retreat Gadget cooldown was decreased to 13 seconds (from 16).
  • GigiBuff

    • Gigi's Trait's Super charge rate was increased by 20%. This does not affect her Trait while her Longer Strings Gadget is active.
    • Gigi's Disappearing Act Gadget cooldown was decreased to 15 seconds (from 18).
    • Gigi's Plié Protection Star Power bonus Super charge activation was decreased to 2 seconds (from 3).
  • BibiNerf

    • The number of hits necessary to charge Bibi's Super was increased to 4 hits (from 3).
    • Bibi's Hypercharge multiplier was decreased to 40% (from 50%).
    • Bibi's Vitamin Booster Gadget cooldown was increased to 20 seconds (from 15).
  • BullNerf

    • Bull's health was decreased to 5000 (from 5300).
    • Bull's Jaws of Steel Hypercharge rate was decreased to 30% (from 35%).
    • Bull's Stomper Gadget slow/stun duration was decreased to 1 second (from 2).
    • Bull's Jaws of Steel Hypercharge damage falloff for the main attack was increased by 50%.
  • CrowNerf

    • Crow's main attack projectile speed was decreased to 3261 (from 3600).
    • Crow's Instapoison Gadget cooldown was increased to 20 seconds (from 15).
  • EmzNerf

    • Emz's Friendzoner Gadget damage was decreased to 400 (from 800).
  • GlowyNerf

    • Glowy's main attack range was decreased to 6.67 tiles (from 8).
  • NajiaNerf

    • Najia's primary main attack damage was decreased to 300 (from 400).
    • Najia's secondary main attack damage was decreased to 600 (from 800).
  • RicoNerf

    • Rico's main attack damage was decreased to 300 (from 320) per bullet.
    • The number of hits necessary to charge Rico's Super was increased to 16 hits (from 15).
    • Rico's Multiball Launcher Gadget damage was decreased to 576 (from 615) per bullet.
    • Rico's Bouncy Castle Gadget healing was decreased to 192 (from 205) per shot.
    • Rico's Super Bouncy Star Power damage bonus was decreased to 216 (from 230) per bullet.
  • SpikeNerf

    • Spike's main attack damage was decreased to 490 (from 540).
    • The number of hits necessary to charge Spike's Super was increased to 8 hits (from 7).
  • SpikeChange

    • Fixed an issue where Spike's Popping Pincushion Gadget was not applying distance-based damage scaling when not buffied.

Source